

Once ZeniMax was done with the first batch of sizable DLCs and reworks of the core game, 2017 introduced the Morrowind expansion pack, marking the game’s first step into a yearly model of updates built around a larger content drop – much like Destiny 2’s. Who would have thought?! If you're bored of other MMOs, you should just go Elsweyr.

It turns out that TES diehards didn’t want a World of Warcraft reskin, but simply The Elder Scrolls Online. Mind you, TESO still plays like a modern MMORPG, but it’s one of the few big online titles that isn’t constantly funneling you towards the next big step in a long list of obligatory missions and progression. The game’s biggest rework removed level restrictions tied to areas and the core activities, effectively adding the layer of player-driven freedom that had defined Bethesda Game Studios’ games for over a decade. Of course, changing the obligatory subscription into an optional offering for the more hardcore players was a big step forward, but it was the One Tamriel update in late 2016 which won many players over.

Honestly, WoW isn't a patch on TESO these days.Ģ0 brought forth the changes that essentially turned TESO into the unique MMORPG that it is today. Unsurprisingly, things didn’t work out too well for ZeniMax Online’s MMORPG at first, either less than a year after it launched, TESO dropped the mandatory subscription and worked towards actually becoming The Elder Scrolls (but) Online. The Old Republic couldn’t achieve that even with all the power of the Star Wars IP and BioWare’s expertise. Chief among them was the decision to go with a subscription-based model, trying to take a bite out of World of Warcraft’s real state. When it launched back in 2014, TESO made many mistakes – something that sadly feels like tradition for large online games. Watch on YouTube There's a great Elder Scrolls game you can play as you wait for the next mainline entry in the series, you know.
